drasticly increased the distance shot of the tank fire (200.0) so now you can hit every vehicle (even Hydra), there's no need to use $INCLUDE directive any more so remove everything from the previous version and just use this single $CLEO code, mod changes available through Tank Fire.ini:ĮNABLE_ONMISSION = 0 seting this value to 1 will disable tank fire while the player is on the mission - PLAYER_TANK_FIRE_RATE = 250 time in milisecinds : 250 ms = 1 / 4 seconds ( 0 means the fastest fire rate ) - NPC_TANK_FIRE_RATE = 1000 time in milisecinds : 1000 ms = 1 second ( 0 means the fastest fire rate ) - CANNONBALL_SPEED = 220.0 - CANNONBALL_SMOKE_R = 1.0 Cannonball some colour Red - CANNONBALL_SMOKE_G = 1.0 Cannonball some colour Green - CANNONBALL_SMOKE_B = 1.0 Cannonball some colour Blue SWAT Tank water cannon replaced with cannoballs
removed aiming ability for destroyed NPC tanks, removed tank aiming when the soldier exits the tank. fixed game crash from the previous version,